Fresh content will roll out regularly, including new weapons and stages. It’s guaranteed to keep you on your toes…err, tentacles.

Stages

Arowana Mall

Arowana Mall

Shellendorf Institute

Shellendorf Institute

Walleye Warehouse

Walleye Warehouse

MakoMart

MakoMart

Salmond Smokeyard

Salmond Smokeyard

Blackbelly Skatepark

Blackbelly Skatepark

Snapper Canal

Snapper Canal

Kelp Dome

Kelp Dome

Manta Maria

Manta Maria

Lost Outpost

Lost Outpost

Weapons

Sloshing Machine Neo
Sloshing Machine Neo
Point Sensor

Point Sensor

Splat Bombs

Splat Bombs

Custom Goo Tuber
Custom Goo Tuber
Curling Bomb

Curling Bomb

Inkjet

Inkjet

.96 Gal Deco
.96 Gal Deco
Splash Wall

Splash Wall

Splashdown

Splashdown

.52 Gal Deco
.52 Gal Deco
Curling Bomb

Curling Bomb

Sting Ray

Sting Ray

Rapid Blaster Deco
Rapid Blaster Deco
Suction Bombs

Suction Bombs

Inkjet

Inkjet

Dapple Dualies Nouveau
Dapple Dualies Nouveau
Toxic Mist

Toxic Mist

Ink Storm

Ink Storm

L-3 Nozzlenose D
L-3 Nozzlenose D
Burst Bomb

Burst Bomb

Inkjet

Inkjet

Octobrush Nouveau
Octobrush Nouveau
Squid Beakon

Squid Beakon

Tenta Missiles

Tenta Missiles

Undercover Brella
Undercover Brella
Ink Mine

Ink Mine

Splashdown

Splashdown

Squeezer
Squeezer
Splash Wall

Splash Wall

Sting Ray

Sting Ray

Slosher Deco
Slosher Deco
Sprinkler

Sprinkler

Baller

Baller

N-ZAP '89
N-ZAP '89
Autobombs

Autobombs

Tenta Missiles

Tenta Missiles

Glooga Dualies
Glooga Dualies
Ink Mine

Ink Mine

Inkjet

Inkjet

Hydra Splatling
Hydra Splatling
Suction Bombs

Suction Bombs

Tenta Missiles

Tenta Missiles

Foil Flingza Roller
Foil Flingza Roller
Suction Bombs

Suction Bombs

Tenta Missiles

Tenta Missiles

Inkbrush Nouveau
Inkbrush Nouveau
Ink Mine

Ink Mine

Baller

Baller

Custom Jet Squelcher
Custom Jet Squelcher
Burst Bomb

Burst Bomb

Sting Ray

Sting Ray

Gold Dynamo Roller
Gold Dynamo Roller
Splat Bomb

Splat Bomb

Ink Armor

Ink Armor

Range Blaster
Range Blaster
Suction Bombs

Suction Bombs

Ink Storm

Ink Storm

Custom E-liter 4K Scope
Custom E-liter 4K Scope
Squid Beakon

Squid Beakon

Bubble Blower

Bubble Blower

Custom E-liter 4K
E-liteCustomr 4K
Squid Beakon

Squid Beakon

Bubble Blower

Bubble Blower

Bamboozler 14 Mk I
Bamboozler 14 Mk I
Curling Bomb

Curling Bomb

Tenta Missiles

Tenta Missiles

Tenta Brella
Tenta Brella
Squid Beakon

Squid Beakon

Bubble Blower

Bubble Blower

Rapid Blaster Pro
Rapid Blaster Pro
Toxic Mist

Toxic Mist

Ink Storm

Ink Storm

Heavy Splatling Deco
Heavy Splatling Deco
Splash Wall

Splash Wall

Bubble Blower

Bubble Blower

Custom Splattershot Jr.
Custom Splattershot Jr.
Autobomb

Autobomb

Ink Storm

Ink Storm

Forge Splattershot Pro
Forge Splattershot Pro
Suction Bomb

Suction Bomb

Bubble Blower

Bubble Blower

Sloshing Machine
Sloshing Machine
Autobomb

Autobomb

Sting Ray

Sting Ray

Classic Squiffer
Classic Squiffer
Point Sensor

Point Sensor

Ink Armor

Ink Armor

Splat Brella
Splat Brella
Sprinkler

Sprinkler

Ink Storm

Ink Storm

Sploosh-o-matic
Sploosh-o-matic
Curling Bomb

Curling Bomb

Splashdown

Splashdown

Dualie Squelchers
Dualie Squelchers
Point Sensor

Point Sensor

Tenta Missiles

Tenta Missiles

Updates

Version 2.2.2

Changes to Multiplayer

  • Fixed an issue in Arowana Mall that allowed players to climb over a specific barrier railing, gaining access to the enemy spawn location.
  • Updating to Ver. 2.2.2 will disable wireless matchmaking for local multiplayer with players using an earlier version.

Version 2.2.1

Fixed an issue in which a fully-charged shot from the Bamboozler 14 Mk I would pass through things such as other players, just as with other fully-charged Charger shots.

Changes to Salmon Run

  • Fixed an issue in which a fully-charged shot from the Bamboozler 14 Mk I would pass through things such as Chums, just as with other fully-charged Charger shots.

Version 2.2.0

Changes to Multiplayer

  • Fixed an issue in which the bubble effect displayed when taking damage while submerged would not be displayed if you even momentarily went outside of the ink or treaded on opponent's ink.
  • Fixed an issue in which, if the player activated the Splashdown while swinging a Roller- or Slosher-type weapon, other players would see them as floating up while holding their weapon aloft.
  • Fixed an issue in which, if the player rolled and inked immediately after doing a vertical swing with a Roller-type weapon, other players would see them as having put away the Roller.
  • Fixed an issue in which, if the player activated the Splashdown towards certain water surfaces, it would display as exploding on other players' screens, despite it showing the player dying in the water before the explosion on the screen of the one who activated the Splashdown.
  • Fixed an issue in which, if multiple players were overlapping as they move along an Ink Rail, they would move slightly away from the center of the screen.
  • Fixed an issue in which bubbles from a Bubble Blower could take damage from attacks on the other side of terrain when they were close to the surface of said terrain.
  • Fixed a rare issue in Clam Blitz in which players could obtain a clam or power clam that just spawned without having actually touched it.
  • Fixed an issue in Clam Blitz in which, when the goal is located in an upper area, clams or power claims would occasionally be placed somewhere making them unable to be gathered
  • Fixed an issue on The Reef in Rainmaker and Clam Blitz in which players could enter the opponents' base without using the main route.
  • Fixed an issue on Starfish Mainstage in which, when certain walls are hit by ink, the ink would not show up correctly.
  • Fixed an issue on Starfish Mainstage in Turf War in which players could get points for inking a portion of un-inkable floor.
  • Fixed an issue where the game would forcibly close when a player did a Splashdown in a certain spot under the drawbridge as it was coming down on them in Sturgeon Shipyard.
  • Fixed an issue on Moray Towers in which players could stay in squid form on certain narrow steel girders.
  • Fixed an issue on Snapper Canal in Turf War in which players could ink beneath certain obstacles and get points for it.
  • Adjusted the placement of terrain outside of the stage in Walleye Warehouse, and removed a space from which players could attack only from one team's base.
  • Fixed an issue on Walleye Warehouse in which a player using an Inkjet could climb above the terrain using a light placed only in one team's base.
  • Adjusted the lighting in Shellendorf Institute so the brightness doesn't blow out depending on how light is reflected into the camera.
  • Fixed an issue on Shellendorf Institute in which, when certain unsinkable walls are hit with ink, the game would show the same animation as inking an inkable wall.
  • Fixed an issue on Shellendorf Institute in which bombs thrown at certain walls would disappear without exploding.
  • Fixed an issue on Shellendorf Institute in Splat Zones and Tower Control in which players could briefly through the surface of certain areas of terrain.
  • Fixed an issue on Shellendorf Institute in Turf War, Splat Zones, and Clam Blitz in which the box in the center would not be displayed on the Turf Map.
  • Fixed an issue on terrain that moves in Shifty Station which would occasionally move in a halting fashion.
  • Specifications for some of the main weapons have been changed.
    • Splattershot Jr. / Custom Splattershot Jr.
      • Made it easier to ink the area under your feet.
    • Dynamo Roller / Gold Dynamo Roller
      • Increased the maximum damage for horizontal/vertical swings from 150.0 to 180.0.
      • Adjusted how damage from horizontal swings decreases over distance. The distance at which you can deal 100.0+ damage remains the same, but the distance at which you can deal 50.0+ damage has been increased by roughly 21%.
      • Adjusted how damage from vertical swings decreases over distance. The distance at which you can deal 100.0+ damage remains the same, but the distance at which you can deal 50.0+ damage has been increased by roughly 11%.
    • Flingza Roller / Foil Flingza Roller
      • Expanded the area inkable with a vertical swing.
      • Adjusted how damage from vertical swings decreases over distance. The distance at which you can deal 100.0+ damage has been increased by roughly 11%, and the distance at which you can deal 50.0+ damage has been increased by roughly 13%.
    • Inkbrush / Inkbrush Nouveau
      • Increased movement speed while swinging roughly 67%.
    • Bamboozler 14 Mk I
      • Increased in-air charge speed roughly 100%.
    • Goo Tuber
      • Increased damage when not fully charged by roughly 63%. Due to this change, damage becomes 100.0+ when charge reaches roughly 71%.
      • Decreased the range a shot flies just before a full charge by roughly 5%.
    • Slosher / Slosher Deco / Hero Slosher Replica
      • Reduced movement penalty after firing by 4/60 of a second.
      • Increased the size of the closest ink generated, and the likelihood that it will be generated at the players' feet.
    • Heavy Splatling / Heavy Splatling Deco / Hero Splatling Replica
      • Increased damage from 28.0 to 32.0.
    • Dapple Dualies / Dapple Dualies Nouveau
      • Slightly increased the size of hit detection between each shot and the player, making it easier to hit an opponent.
      • Reduced ink consumption when firing by roughly 17%.
      • Reduced the interval between sliding and when you can use a sub/special weapon by 4/60 of a second.
    • Splat Dualies / Enperry Splat Dualies / Hero Dualie Replicas
      • Slightly increased the size of hit detection between each shot and the player, making it easier to hit an opponent.
      • Reduced the interval between sliding and when you can use a sub/special weapon by 4/60 of a second.
    • Glooga Dualies
      • Slightly increased the size of hit detection between each shot and the player, making it easier to hit an opponent.
      • Reduced ink consumption when firing by roughly 11%.
      • Reduced the width of the shot spread for shots immediately after firing.
    • Dual Squelcher
      • Slightly increased the size of hit detection between each shot and the player, making it easier to hit an opponent.
  • Specifications for some of the sub weapons and special weapons have been changed.
    • Splat Bomb
      • Reduced the radius at which the blast can deal 30.0 damage to an opponent by roughly 13%.
    • Suction Bomb
      • Reduced the radius at which the blast can deal 30.0 damage to an opponent by roughly 11%.
    • Curling Bomb
      • Extended the interval between use and when ink begins refilling by 15/60 of a second.
      • Reduced the radius at which the blast can deal 30.0 damage to an opponent by roughly 13%.
    • Curling-Bomb Launcher
      • Extended effect continuation by 40/60 of a second.
    • Bubble Blower
      • Made it easier for bubbles to be popped by opponents' attacks when they have shrunken by a certain amount.
  • Specifications for points required for some specials have been changed.
    • .52 Gal (190 -> 180)
    • Custom E-liter 4K (180 -> 170)
    • Custom E-liter 4K Scope (180 -> 170)
    • Dual Squelcher (190 -> 180)
    • Tenta Brella (180 -> 170)
    • N-ZAP '85 (190 -> 210)
    • Forge Splattershot Pro (180 -> 200)
    • Flingza Roller (180 -> 190)
    • Foil Flingza Roller (180 -> 190)

Changes to Salmon Run

  • Fixed a rare issue in which a player would clip into the terrain if they touched a Scrapper stopped on a slope.
  • Fixed a rare issue in which the hit animation would displayed in an incorrect place when a player get a direct hit on a Scrapper with the Sloshing Machine.
  • Fixed a rare issue in which throwing a bomb into a Flyfish right before its hatch closed would cause the next bomb passing through that location to detonate instantly.
  • Fixed an issue in which, if any player disconnected in the interval between waves, and all remaining players died in the next wave, the job would not end until time ran out.
  • Fixed an issue in which it was possible to cause damage to a Gusher in background terrain.

Other Changes

  • Fixed an issue in which a piece of terrain seemed to be floating in air when viewing a match in Walleye Warehouse using the overhead camera in Spectator Mode.
  • Fixed an issue in which certain gear was displayed brightly even when in shadow.
  • Fixed an issue in which, when taking a picture with an amiibo in certain stages, a character's hands and feet would clip into terrain or another character.
  • Fixed an issue where the equipped gear of a player with a star on their rank would change to Splattershot Jr. when they appear in the plaza.

Version 2.1.1

Changes to Multiplayer

  • Fixed an issue in Clam Blitz mode where overtime would mistakenly end too soon when the barrier timer expired.
    • This occurred when the losing team activated the barrier timer and then took the lead, and the barrier remained open until the match timer reached zero.
  • Fixed an issue where hitting an opponent standing on particular stage features with direct hits from the Inkjet special occasionally caused the shots to not explode or deliver damage to the opponent.
  • We have fixed an issue getting into landforms when executing super jump from specific location to specific location in Port Mackerel.

Changes to League Battle

  • Fixed an issue where immediately after a team's Highest League Power was updated, if results could not be uploaded due to a poor network connection or other reasons, that Highest League Power was not reflected in the online ranking list until Highest League Power was updated again.

Other Changes

  • Fixed an issue preventing weapon test targets in certain locations from taking damage from an Ink Storm.

Version 2.1.0

Changes to Multiplayer

  • Clam Blitz will now appear in Ranked and League Battles. After you've played it once, it will also be selectable in Private Battles.
  • Fixed an issue in which a player submerged in a wall or a thin ground surface would take damage from the opposite side of the terrain.
  • Fixed an issue in which a player behind a Splash Wall or a launched Brella would take damage from the opposite side if the distance between the player and the Splash Wall or Brella was close.
  • Fixed an issue on Sturgeon Shipyard in which if a certain wall was hit with a bomb, ink would splash onto a nearby wall that players were occasionally unable to submerge into.
  • Fixed an issue in Splat Zones on Moray Towers in which the border indicating the Zone area was incorrect for part of the Zone.
  • Fixed an issue on Manta Maria in which, if a player did a Splashdown on a specific place, they would be treated as out of bounds after landing and be killed.
  • Fixed an issue in Turf War on Manta Maria in which the area beneath the thick pillars was inkable, and was counted as part of the turf.
  • Fixed an issue in Tower Control on Manta Maria in which players were able to jump from a high spot near the center of the stage to a part of the opponents' base.
  • Fixed an issue on Snapper Canal in which bombs would disappear without exploding when coming into contact with certain walls.
  • Fixed an issue on Snapper Canal in which, depending on the mode, the area beneath obstacles placed near the center was inkable, was counted as part of the turf, and couldn't be reclaimed in Splat Zones.
  • Fixed an issue on Blackbelly Skatepark in which players could jump higher than normal near the start point and go over certain obstacles.
  • Fixed an issue on Blackbelly Skatepark in which if a certain wall was hit with a bomb, ink would splash onto a nearby wall that players were occasionally unable to submerge into.
  • Fixed an issue in Tower Control on Blackbelly Skatepark in which players could climb over a wall not intended to be climbed over by jumping from the top of a tower at the right moment.
  • Fixed an issue on MakoMart in which if a certain wall was hit with a bomb, ink would splash onto a nearby wall that players were occasionally unable to submerge into.
  • Fixed an issue on MakoMart in which a certain railing could be seen through by pulling the camera close to it.
  • Slightly adjusted the tower path in Tower Control on MakoMart in order to fix a rare issue in which the player could be sandwiched between the tower and terrain, causing them to be pushed inside the terrain.
  • Fixed a rare issue in which, when the player does a Splashdown near a tower, they could pass through the terrain and fall out of the stage.
  • Fixed an issue in which, if the player closed their umbrella the moment that a bomb exploded, neither the umbrella nor the player would take damage.
  • Fixed a rare issue in which two Ink Storm clouds would be generated when a player directly hit a Splash Wall or Brella with an Ink Storm, depending on how it was hit.
  • Fixed an issue in which, when a player using the Inkjet touches water and is forcibly returned to their original place, they would be treated as if drowning and be killed, depending on the place.
  • Fixed an issue in which the camera would abruptly move if the player did a Splashdown near some fences in places like Kelp Dome.
  • Fixed an issue during Splatfests on some stages in which it was difficult to distinguish the color of ink due to in-stage lighting.
  • Specifications for some of the main weapons and specials have been changed.
    • Blaster / Custom Blaster / Hero Blaster Replica
      • Reduced movement penalty after firing by 7/60 of a second.
    • Splat Dualies / Enperry Splat Dualies / Hero Dualie Replicas
      • Increased damage of a single shot from 28.0 to 30.0
    • Splat Brella / Hero Brella Replica
      • Narrowed area painted with a single shot.
      • Increased ink consumed for each shot by roughly 10%.
      • Increased damage to the canopy from opponents' Blaster-type weapons by roughly 38%.
      • Increased damage to the canopy from opponents' Charger-type weapons by roughly 50%.
    • Range Blaster (190 -> 200)
  • Specifications for the terrain or placement of objects in some stages have been changed.
    • Musselforge Fitness
      • Changed terrain in all Battle types.
        • Adjusted placement of objects near the center of the map, and reduced obstacles.
        • Adjusted placement of other miscellaneous objects.
    • Starfish Mainstage
      • Changed terrain in all Battle types.
        • Adjusted placement of objects near the center of the map, and reduced obstacles.
        • Added a slope going up to the stage.
        • Adjusted placement of other miscellaneous objects.
    • Humpback Pump Track
      • Adjusted placement of objects in Tower Control.
        • Greatly adjusted the path of the tower.
        • Added Inkrail from each team's base toward the center.
        • Additionally, adjusted placement of things such as obstacles.
    • Inkblot Art Academy
      • Adjusted placement of objects in Rainmaker.
        • Added platforms and a slope leading up to the center from the open spaces on the left and right of the map.
        • Increased size of the boxes used to climb into the enemy base from the center of the stage, and adjusted the look to match the stage.
        • Added inkable box for climbing to a high point in the opponents' base, to the left when viewed from your own base.
        • Adjusted the direction and position of the white objects in each base.
      • Adjusted placement of objects in Tower Control.
        • Added platforms and a slope leading up to the center from the open spaces on the left and right of the map.
    • Moray Towers
      • Changed terrain in all Battle types.
        • Adjusted trajectory of the Inkrails that leads to the enemy base from both sides.
        • Increased width of the platform beneath the Inkrails mentioned above.
        • Adjusted placement of other miscellaneous objects.
      • Outside of Splatfests, reduced brightness of the sun, and reduced the disparity in visibility between teams.
    • Port Mackerel
      • Adjusted placement of objects in Rainmaker.
        • Adjusted shape of the sponges near the starting point.
        • Set the area above certain containers near the center as Rainmaker-Free Zones.
    • Snapper Canal
      • Outside of Splatfests, reduced brightness of the sun, and reduced the disparity in visibility between teams.

Changes to Salmon Run

  • Fixed an issue on Salmonid Smokeyard in which players could get sandwiched between the terrain and fences if they become a squid on top of certain fences that appear at low tide.
  • Fixed an issue in which, if one player disconnected immediately after putting a Golden Egg in the container, the total number of Golden Eggs would be tallied incorrectly on the remaining players' screens.
  • Fixed an issue in which, when damage was done to a Scrapper with the explosion from defeating a Steelhead or bombs bounced back from a Drizzler, whether or not the Scrapper was defeated would be displayed inconsistently on the other players' screens.
  • Fixed an issue in which, despite a Chinook holding a box was defeated, the box would still be displayed on other players' screens, and Chums would appear from an invisible box.

Changes to Story Mode

  • Fixed an issue in which, if the player shot the Hero Splatling while jumping on a Ride Rail, the weapon would behave abnormally and prevent the player from attacking until becoming a squid.

Changes to Spectator Mode

  • Adjusted the order of display for the guide button for changing perspective and the mark indicating the player holding the Rainmaker.
  • Fixed an issue in which the color of Bravo team's Ink Mines would show up as Alpha team's color.
  • Fixed an issue in which the icon for Ink Mines wouldn't show up properly when having switched between players.
  • When focused on a given player, their opponents' signals ('C'mon!', 'Booyah!', etc.) are no longer displayed.
  • Unified the direction of the top-down camera and turf map on Kelp Dome.
  • Adjusted the direction of the turf map on MakoMart to display the Alpha team's start point on the left-hand side of the screen as like other maps.

Other Changes

  • Fixed an issue in which after repeatedly winning in League Battle or Splatfest Battle (team), players would occasionally be disconnected after the battle results are recorded and before proceeding to the next battle.
  • Fixed an issue in which, during Splatfests, Off the Hook would not move in the background after taking pictures with amiibo in places other than Inkopolis Square, and then returning to the Square.
  • Fixed an issue in which, if the player did a Splashdown in the test firing area, targets on the other side of terrain would also take damage.

Version 2.0.1

Changes to Inkopolis Square

  • Fixed an issue occurring for players who had applied the Ver. 2.0.0 update, where the Great Zapfish was not appearing in Inkopolis Square once the necessary conditions had been met.

Version 2.0.0

Changes to Gear

  • Added new gear. It can be viewed in the shops.
  • Added ability for players to buy and replace gear purchased on SplatNet with gear identical in appearance in the shops.

Changes to Player Appearance

  • Added two new hairstyles and two new legwear. On the Equip menu select Options and then Style, or choose Player settings on the Options menu on the main menu screen to change hairstyles, legwear, etc.

Changes to Music

  • Added 5 tracks to be played during battles.

Changes to amiibo Functionality

  • Added ability to take photos with Inkling Girl, Inkling Boy, and Inkling Squid amiibo on competitive stages while carrying weapons.
  • Added ability to use filters when taking photos with amiibo.

Changes to Player Rankings

  • Increased player ranking maximum from 50 to 99.
  • Added ability for players to speak to Judd after reaching level 99 to give them an option of returning to level 1 and start levelling up all over again.
    • Players who choose to start from level 1 again will have a ?icon displayed next to their rank.
    • Access conditions for gear and weapons will not change even if a player decides to start over from ?1
    • Players who choose to start from ?1 again will continue to receive prizes from Judd for levelling up.
  • Added ability for players who reach ?99 will have the option to start from ?1 again.
    • The in-game ranking display of ?1 will not change, but players can see how many times they've returned to level 1 on SplatNet 2.

Changes to Rank

  • When a communications error occurs because a player is idle, the match will be judged not from the time after the error, but from when the time the player became idle.

Changes to Crusty Sean's Food Truck

  • You can now order a Fried Whip Cream Double Croissant, which increases battle cash you receive by 2.5 times, or a Galactic Seanwich, which increases battle experience you receive by 2.5 times.
  • Added ability to get tickets for the menu items listed above in Salmon Run and The Shoal. Additionally, superior tickets are now easier to get.

Changes to the Lobby and Menu Controls

  • Added ability to change gear and continue after finishing Regular Battles, Ranked Battles, and solo Splatfest Battles.
    • If you select this option after a Regular Battle, you'll be able to continue with other players from the previous battle who've selected either "Continue" or "Change Gear and Continue".
  • Made ease-of-use changes to the stage selection screen for Private Battles.
  • Added ability to select which stages will be available for random matches for Private Battles.
  • Team selection will be maintained even if a member of a team drops out after a battle has finished, and the display order has changed for Private Battles.
  • During Splatfests, a deployment diagram of Inkopolis Square during the Splatfest will be shown on the main menu map.

Changes to the Posting Function

  • Revised the software so unfinished posts are saved as saved data when you press the B Button to back out of the post screen. The unfinished post will be available to continue working on even after you restart the software.

Changes to Multiplayer

  • Reduced the amount of time between a player taking damage and beginning to recover from 1.5 seconds to 1 second.
  • Slightly increased the height a player can jump when standing in opponents' ink.
  • Slightly delayed the timing with which a player's movement speed and jumping power are reduced when momentarily stepping in opponents' ink.
    • This is also to make it easier for players who've unintentionally stepped in opponents' ink to move over obstacles.
  • Darkened the color of low areas on Turf Maps to make it easier to distinguish them from areas outside the maps.
  • Specifications for some sound effects have been changed.
    • The sound effect for Toxic Mist will now be played again when an opponent enters the affected area.
    • Made it easier to hear the sound effects of the Point Sensor and the Toxic Mist when they detonate.
    • Adjusted the sound of the Ink Jet making it easier to tell from which direction you hear it.
    • Fixed a rare issue causing the sound effect of Chargers to not play.
    • Slightly increased the volume of the pre-detonation effects for Splat Bombs and other explosives.
  • Fixed an issue where a direct hit with a Sloshing Machine on an enemy just coming out of a state of invulnerability was being displayed but only causing damage of 38.0.
  • Fixed a rare issue causing a player wielding Dualie-class weapons to drop through terrain when landing after having slid while falling.
  • Fixed an issue causing launched umbrellas to appear in slightly different locations on the screen of the player who launched the umbrella, and the screens of other players even when the terrain itself had not moved.
  • Fixed an issue causing both the player and the umbrella to take or not take damage from bombs, Splashdowns or other explosions depending on the connection state, or the timing of the opening and shutting of the umbrella.
  • Fixed an issue causing players using Ink Armor, who cannot be splatted even with multiple direct hits from powerful weapons, to appear as if they had been splatted on the attacking player's screen.
  • Fixed an issue during Rainmaker causing sloped surfaces in the Splat Zone area on Starfish Mainstage to not display as having been inked on the Turf Map.
  • Fixed an issue causing ink fired at the center mast on Manta Maria to drip in an unnatural manner.
  • Fixed an issue causing players to get caught when walking over grates near spawn points on Manta Maria.
  • Fixed an issue on Kelp Dome making it possible to ink the ground beneath the un-inkable structures on the stage, and include these areas in the final score.
  • Fixed an issue on Kelp Dome causing Ink Storms to disappear rather than explode when hitting the underside of certain grates.
  • Fixed an issue on Snapper Canal allowing players to repeatedly cross over squid barriers near spawn points.
  • Fixed an issue on Snapper Canal causing players to walk faster on slopes inked in opponents' ink than originally designed.
  • Fixed an issue in Tower Control where the tower would hit a Bubble Blower bubble and then move at the same speed as the bubble, and maintain contact with it.
  • Fixed an issue in Rain Maker where when a baller would explode at the same time the player using the baller gained possession of the Rain Maker, it would appear to other players that the player with the Rain Maker was carrying a regular weapon, and not the Rain Maker.
  • Fixed an issue in Rain Maker where players in cover behind thin portions of the environment would take damage as if they had been hit with direct shots from the Rain Maker.
  • Fixed a rare issue in Rain Maker where when the Rain Maker barrier and a bomb make contact near angled terrain, and the bomb explodes, no damage enters the Rain Maker barrier.
  • Fixed an issue on Manta Maria and Snapper Canal where the "DON'T RETREAT!" warning in Rain Maker was not displaying when players returned to their spawn point.
  • Specifications for some points required for specials have been changed.
    • Tri-Slosher (210 -> 190)
    • Splattershot (190 -> 200)
    • Hero Shot Replica (180 -> 190)
    • Range Blaster (180 -> 190)
    • Splat Brella (180 -> 190)
    • Hero Brella Replica (180 -> 190)
  • Specifications for some of the main weapons, sub-weapons, and special weapons have been changed.
    • Jet Squelcher / Custom Jet Squelcher
      • Increased shot speed by roughly %40, while not changing shot range
    • Luna Blaster
      • Increased radius of ink coverage when shots hit a wall
    • Blaster / Custom Blaster
      • Increased radius of ink at your feet, and revised the coverage to extend behind you more than it did previously
    • Hero Blaster Replica
      • Increased radius of ink coverage when shots hit a wall
    • Classic Squiffer
      • Increased the amount of ink splattered be each shot when it hits the ground
    • Splat Charger / Firefin Splat Charger / Hero Charger Replica
      • Increased the amount of ink splattered be each shot when it hits the ground
    • Splatterscope / Firefin Splatterscope
      • Increased the amount of ink splattered be each shot when it hits the ground
    • E-liter 4K / Custom E-liter 4K
      • Increased the amount of ink splattered be each shot when it hits the ground
    • E-liter 4K Scope / Custom E-liter 4K Scope
      • Increased the amount of ink splattered be each shot when it hits the ground
    • Bamboozler 14 Mk l
      • Increased the amount of ink splattered be each shot when it hits the ground
    • Goo Tuber
      • Increased the amount of ink splattered be each shot when it hits the ground
    • Tri-Slosher
      • Increased movement speed while attacking by roughly 10%
      • Increased maximum damage dealt from 52.0 to 62.0
    • Tenta Brella
      • Reduced the time between readying and launching the umbrella from 1.5 seconds to .5 seconds
      • Reduced the amount of ink necessary to launch the umbrella by roughly 25%
      • Reduced the time it takes to regain the umbrella after its destroyed or lost from 9 seconds to 6 seconds
      • Reduced the time a launched umbrella remains on a stage from 8 seconds to 6 seconds
    • Toxic Mist
      • Reduced ink consumption from 70% to 60% of ink tank capacity
      • Reduced delay until start of ink recovery after using Toxic Mist by 25/60 of a second
      • Reduced the effect time from 7 seconds to 5 seconds
      • Reduced the Ink Saver (Sub) ability chunk efficiency by roughly 14%
    • Burst Bomb
      • Reduced the Ink Saver (Sub) ability chunk efficiency by roughly 33%
    • Tenta Missiles
      • Reduced the interval between missile launches when locked on to multiple targets in proportion to the number of targets
    • Inkjet
      • Slightly reduced the area in which it is determined an opponent's shots hit the player using the Inkjet, making it a bit harder to shoot the player down
    • Sting Ray
      • Reduced the duration of the beam effect by roughly 15/60 of a second
    • Ink Storm
      • Reduced the frequency with which it inks the ground by roughly 20%

Changes to Salmon Run

  • Added the ability to choose the new stage Salmonid Smokeyard when playing at The Shoal.
    • This stage will also be made available when playing online.
  • Increased the number of weapons available at The Shoal by 10 types.
  • Reduced the time between when a player takes damage and begins to heal from 1.5 seconds to 1 second.
  • Slightly increased the height a player can jump when standing in Chums' ink.
  • Slightly delayed the timing with which a player's movement speed and jumping power are reduced when momentarily stepping in Chums' ink.
    • This is also to make it easier for players who've unintentionally stepped in Chums' ink to move over obstacles.
  • Specifications for some sound effects have been changed.
  • Fixed an issue causing the sound effect for cannons firing to not play when an ally fires a cannon.
  • Fixed an issue causing the sound effect of a launched umbrella striking a Scrapper to repeat again and again, or causing the sound effect to not play at all.
  • Fixed an issue causing unnatural behavior when a Splashdown occurs at the same time a player enters a cannon.
  • Fixed an issue causing a player with an opened umbrella who makes contact with a Scrapper to not be thrown backwards.
  • Fixed an issue causing Golden Eggs to not appear when you defeat a Boss Salmonid because an ally had a connection error.
  • Fixed an issue causing Golden Eggs to not appear when you defeat a Boss Salmonid after having repeatedly defeated Snatchers not carrying Golden Eggs.
  • Fixed an issue causing bombs to disappear and cause no damage to a Flyfish's missile launcher when thrown inside just as it closes.
  • Fixed an issue causing players to fall from the tip of the ship into the interior.

Other Changes

  • Fixed an issue causing unnatural behavior to occur when using Point Sensors on test cones.
  • Fixed an issue in Spectator View causing the special gauge to appear differently on the player screen and the spectator screen.
  • Updating to Ver.2.0.0 will disable the ability for players using Ver.1.4.2 or older to connect to The Shoal.

Version 1.4.2
Splatfest Battle (team), when the player with the highest Splatfest Power on a team has a power exceeding 2200, all players on the team will be treated as having that higher Splatfest Power value for matchmaking purposes.
Version 1.4.1
  • Fixed an issue allowing Brella weapons used by opponents to shoot while their umbrellas remained open.
  • Fixed an issue allowing players using the Goo Tuber to store a charged shot indefinitely by charging briefly, immediately becoming a squid, then keeping the charge as long as ZL wasn't released.
  • Fixed an issue allowing player to pass through the squid barrier surrounding the spawn points on Snapper Canal.
Version 1.4.0

Changes to Player Ranks

  • Previously when going down in rank while rank S+1 or higher, players could drop to S+0 all at once. This drop is now limited to a maximum of five ranks levels.
  • In conjunction with the above change, maintaining current rank from S+0 to S+49 will now require the rank meter to stay at least 50% full (was previously 40%).

Changes to Salmon Run

  • Fixed an issue causing certain combinations of main and special weapons to not appear, though they had been among the four supplied for that session of Salmon Run.
  • Fixed an issue causing players in life preserver form positioned near the edge of a stage to fall through the stage when super jumping to the starting point or to the Grizzco ship at the end of a wave.
  • Fixed an issue when hunting for a Goldie, causing its size and the location of the Golden Eggs it drops when defeated to appear differently to different players.
  • Fixed an issue allowing a Flyfish's missle launcher to be destroyed when hit with a bomb just as it closed, although the bomb hadn't gone inside.
  • Fixed an issue causing players swimming on walls to take damage continuously when attacked by a Chum, Smallfry, or Cohock.
  • Fixed an issue preventing ink from a Slosher from reviving allied players in life preserver form at point-blank range.
  • Fixed an issue that gave both pieces of gear the same randomly assigned gear abilities when receiving the current and previous month's Limited-Time Bonus gear simultaneously.

Changes to Spectator Mode

  • Fixed an issue causing incorrect animations to play when objects other than players, such as Inkrails or Splash Walls were damaged while viewing a particular player's perspective.
  • The sound effect that plays when taking damage during regular play now also plays when viewing that player's perspective in spectator mode.

Other Changes

  • Fixed issues while creating posts in which 1)lines drawn outside of the frame and then back into the frame failed to properly appear and 2)the 'undo' function failed to work properly.
  • Fixed an issue when testing weapons in which coming into contact with one of the targets immediately after performing a vertical swing with a roller failed to deal contact damage.
  • Fixed an issue when testing weapons in which coming into contact with one of the targets continuously with a Brella-type weapon incorrectly only damaged the target once.
  • Fixed an issue occurring when exceeding the number of displayable League Battle results caused recent results to not be displayed instead of the oldest results.
  • Updating to Ver.1.4.0 will disable wireless matchmaking for local multiplayer with players using Ver.1.3.0.

Changes to Multiplayer

  • Fixed an issue where, under the following conditions, players would only receive the benefit of Ink Resistance Up when stacking it to maximum effect.
    • Moving while shooting a weapon in the Shooter category.
    • Moving while shooting a weapon in the Dualie category.
    • Moving while preparing to throw a bomb or sub weapon.
  • When storing a charged shot with a Charger, swimming into enemy ink and being returned to kid form now allows you to maintain the charge you had stored.
  • Fixed an issue preventing players using a Charger from shooting when pressing ZR again after releasing the button once a stored charged shot had expired.
  • Decreased the knock back distance when coming into contact with a roller that has run out of ink or is in mid-air.
  • Fixed an issue causing the aiming reticule to display outside the center of the screen when moving the camera and using a Roller or Brella-type weapon.
  • Fixed an issue causing Brellas to shoot in an off-center direction when shooting them while moving the camera.
  • Fixed an issue causing a discrepancy in movement speed while trying to shoot a Brella-type weapon with no ink remaining, as opposed to shooting a Brella with ink in the ink tank.
  • Fixed an issue causing Slosher-type weapons to shoot ink from a higher position than they appeared to.
  • Fixed an issue occasionally allowing opposing players standing behind a Splash Wall to be splatted when a bomb hit the edge of the wall.
  • Fixed an issue causing Curling Bombs to lose speed inappropriately when thrown on sloping surfaces.
  • Fixed an issue causing bombs not to ink the floor when exploding at the very edge of a stage.
  • Fixed an issue causing the predicted range of the sub weapon to incorrectly display when readying an Ink Storm special while also equipped with either a Point Sensor or Toxic Mist sub weapon.
  • Fixed an issue causing the inking effect of an Ink Storm special to occur unnaturally when the storm intersected with a roof or other similar object in a stage.
  • Bubbles from the Bubble Blower that burst after the end of a match will no longer ink the stage.
  • Fixed an issue causing movement speed while firing the Bubble Blower to vary depending on which main weapon was equipped.
  • In Rainmaker mode, equipping weapons such as the E-liter 4K and Dynamo Roller will no longer lower movement and swim speed while holding the Rainmaker.
  • Fixed an issue in Rainmaker Mode in which splatting a player holding the Rainmaker while they were jumping caused the Rainmaker to reappear not in its fixed location, but where the player had started their jump.
  • Fixed an issue in The Reef causing Suction Bombs and other objects thrown onto the area around the central bridge to sink inside it.
  • Fixed an issue in Inkblot Art Academy causing players readying a Roller or Brella at specific locations in the stage to fall through it.
  • Fixed an issue in Moray Towers causing players who fell off the stage near its center to fall faster than in other stages.
  • Fixed an issue in Manta Maria allowing players to enter into certain pillars in the stage.
  • Fixed an issue applying to the Drop Roller in which players returning to their starting point after using the Inkjet special were unable to roll when going into squid form just before landing.
  • Specifications for some of the main weapons have been changed.
    • Splash-o-matic
      • Increased firing range by roughly 6%.
      • Increased the amount of ink splattered by each shot making it easier to ink the ground.
    • .52 Gal
      • Increased firing range by roughly 6% while not changing the range at which each shot deals more than 50 damage.
    • N-ZAP '85
      • Changed to match the faster movement speed and swim speed when not shooting of weapons like the Sploosh-o-matic and Splattershot Jr.
      • Increased movement speed while shooting by roughly 5%.
      • Made it easier to ink the area around your feet.
    • Splattershot Pro / Forge Splattershot Pro
      • Increased shot speed by roughly 67%, while not changing shot range.
      • Decreased weapon sway when shooting on the ground by roughly 10%.
      • Decreased weapon sway when shooting right after a jump by roughly 40%.
      • Increased movement speed while shooting by roughly 10%.
      • Increased radius of ink splatter caused by each shot by roughly 2%.
    • .96 Gal
      • Increased damage of each shot from 52 to 62.
      • Decreased weapon sway when shooting on the ground by roughly 8%.
      • Decreased weapon sway when shooting right after a jump by roughly 40%.
    • H-3 Nozzlenose
      • Increased shot speed by roughly 25%, while not changing shot range.
      • Decreased duration of weapon sway after jumping by 5/60 of a second.
      • Decreased time required for weapon sway to end once it begins ending by 15/60 of a second.
      • Made it easier to ink the area around your feet.
    • Clash Blaster
      • Increased radius of shot explosion by roughly 14%.
      • Increased amount of ink coverage delivered by exploding shots.
    • Carbon Roller
      • When inking ground continuously by holding ZR, player will now reach maximum movement speed one second faster.
      • Made it easier to ink the ground in front of you when using a horizontal swing.
      • Increased damage dealt to opposing Ballers with either a vertical or horizontal swing by roughly 40%.
    • Splat Roller / Krak-On Splat Roller / Hero Roller Replica
      • Increased width of ink path when using ZR to ink the ground continuously and moving at maximum speed by roughly 8%.
      • Made it easier to ink the ground in front of you when using a horizontal swing.
      • Increased damage dealt to opposing Ballers with either a vertical or horizontal swing by roughly 40%.
    • Dynamo Roller
      • Increased width of ink path when using ZR to ink the ground continuously and moving at maximum speed by roughly 13%.
      • Slightly increased the width of ink coverage when using a horizontal swing from a location higher than the surrounding area.
      • Increased damage dealt to opposing Ballers with either a vertical or horizontal swing by roughly 60%.
    • Flingza Roller
      • Increased movement speed when the roller is being swung overhead.
      • Made it easier to ink the ground in front of you when using a horizontal swing.
      • Increased range of ink flung by a horizontal swing by roughly 17%.
      • Increased range at which maximum damage is dealt by a horizontal swing by 25%.
      • Increased damage dealt to opposing Ballers with either a vertical or horizontal swing by roughly 40%.
    • Inkbrush
      • Enemy ink will no longer have a negative effect when moving through it while holding ZR to ink the ground continuously.
      • Increased damage dealt to opposing Ballers when flinging ink by roughly 40%.
    • Octobrush / Herobrush Replica
      • Increased damage dealt to opposing Ballers when flinging ink by roughly 40%
    • Classic Squiffer
      • Increased damage dealt to opposing Ballers when flinging ink by roughly 30%
    • Splat Charger / Firefin Splat Charger / Hero Charger Replica
      • Increased damage dealt to opposing Ballers when flinging ink by roughly 30%.
    • Splatterscope / Firefin Splatterscope
      • Increased damage dealt to opposing Ballers when flinging ink by roughly 30%.
    • E-liter 4K
      • Increased radius of ink coverage when shots hit a wall by roughly 33%.
      • Increased damage dealt to opposing Ballers when flinging ink by roughly 30%.
    • E-liter 4K Scope
      • Increased radius of ink coverage when shots hit a wall by roughly 33%.
      • Increased damage dealt to opposing Ballers when flinging ink by roughly 30%.
    • Bamboozler 14 Mk I
      • Increased movement speed while charging by roughly 50%.
      • Increased damage dealt to opposing Ballers when flinging ink by roughly 30%.
    • Goo Tuber
      • Charged shots can now be stored when not at maximum charge.
      • Decreased time between releasing a stored charge shot and shooting by 5/60 of a second.
      • Increased damage dealt by fully charged shots from 160 to 180.
      • Increased damage dealt to opposing Ballers when flinging ink by roughly 30%.
    • Mini Splatling
      • Increased damage dealt from 28 to 32.
      • Increased movement speed while charging by roughly 17%
      • Increased movement speed while firing by roughly 14%.
    • Dapple Dualies / Splat Dualies / Enperry Splat Dualies / Hero Dualie Replicas
      • Decreased duration of down time after performing a dodge roll by 8/60 of a second.
    • Dualie Squelchers
      • Increased radius of shot ink coverage by roughly 9%.
      • Decreased duration of down time after performing a dodge roll by 8/60 of a second.
      • Player now able to move after performing a dodge roll, but before they can perform their next action.
    • Splat Brella / Hero Brella Replica
      • Decreased time required to begin opening the umbrella by 8/60 of a second.
      • After beginning to open the umbrella, decreased time required for it to open completely by 10/60 of a second.
      • Increased movement speed while the umbrella is open by roughly 38%.
      • While keeping the maximum damage of one shot burst at 90, increased the damage delivered by each shot that lands from 15 to 18.
      • Decreased damage done to the umbrella by Shooters (excluding Blasters), Splatlings, and Dualies by roughly 30%.
      • The umbrella will no longer be destroyed immediately after coming into contact with a Baller.
      • Increased damage dealt to opposing Ballers when shooting ink by roughly 30%.
    • Tenta Brella
      • Decreased time required to return to standard movement speed after moving while shooting by 10/60 of a second.
      • Increased damage delivered by each shot that lands from 15 to 17.5.
      • Increased maximum damage dealt by a shot burst from 120 to 122.5.
      • Decreased damage done to the umbrella by Shooters (excluding Blasters), Splatlings, and Dualies by roughly 30%.
      • The umbrella will no longer be destroyed immediately after coming into contact with a Baller.
      • Increased damage dealt to opposing Ballers when shooting ink by roughly 30%.
    • Aerospray MG / Aerospray RG
      • Decreased radius of point of shot contact by roughly 10%.
      • Decreased radius of shot ink coverage by roughly 8%.
      • Decreased rate at which shots ink the ground by roughly 13%.
    • Sloshing Machine
      • Decreased radius of ink coverage when the center of a shot hits the ground by roughly 20%
  • Specifications for some of the special weapons have been changed.
    • Tenta Missiles
      • Increased damage dealt to opposing Ballers when shooting ink by roughly 50%.
    • Sting Ray
      • Opponents behind stage objects will be revealed when the Sting Ray's beam is roughly 23% further away from them than it was previously.
      • Increased damage dealt to opposing Ballers when shooting ink by roughly 100%.
    • Inkjet
      • Increased damage dealt to opposing Ballers by direct hits or shot splash damage by roughly 100%.
    • Curling-Bomb Launcher
      • Increased distance Curling Bombs travel without being charged by roughly 50%.
    • Ink Storm
      • Increased damage dealt to opposing Ballers by the storm by roughly 150%.
    • Bubble Blower
      • Increased damage dealt to the bubbles by allied players by roughly 20%, making them easier to burst.
      • Decreased time to switch back to main weapon after creating three bubbles by 20/60 of a second.
      • Increased damage dealt to opposing Ballers by roughly 100%.
    • Baller
      • Increased damage dealt to opposing Ballers by bursting bubbles by roughly 150%.
      • Made movement of the Baller easier to hear for surrounding players.
      • Decreased the radius of minimum damage (55 damage) dealt by the explosion of the Baller by roughly 14% when Special Power Up isn't being used.
      • Due to changes in gear ability balancing, this radius will be the same as it was previously when the maximum amount of Special Power Up is being used.
  • Specifications for some of the gear abilities have been changed.
    • Ink Saver (Main)
      • The following weapons will now gain a noticeable Ink Saver benefit, even when the ability isn't stacked in multiple slots. Maximizing the amount of Ink Saver gear ability will have the same effect.
        • Splattershot Pro
        • Forge Splattershot Pro
        • Luna Blaster
        • H-3 Nozzlenose
        • Dynamo Roller
        • E-liter 4K
        • E-liter 4K Scope
        • Tenta Brella
    • Run Speed Up
      • Increased movement speed when using this gear ability and shooting a Splatling by roughly 20%.
    • Special Power Up
      • Increased the size of the targeting icon when using Special Power Up by roughly 67%.
      • For Ink Armor, Special Power Up now also decreases the time required to protect players with armor after activation
      • For the Inkjet, Special Power Up now also increases the shot explosion radius. In exchange, the additional Inkjet duration afforded by Special Power Up has been decreased by roughly 50%.
      • For the Baller, Special Power Up now also increases the radius in which the Baller will deal minimum damage (55) when it explodes. Considered alongside the changes to the Baller itself, when using the maximum amount of Special Power Up, this radius is the same as it was previously.
      • For the Ink Storm, an issue was fixed in which using Sub Power Up extended the range this special could be thrown. Instead, Special Power Up now also correctly extends the throw range of the Ink Storm special.
    • Quick Super Jump
      • Even when the ability isn't stacked in multiple slots, the charge time before performing a super jump will be noticeably reduced.
      • Maximizing the amount of Quick Super Jump gear ability will have the same effect.
      • Total time from selecting jump destination until landing there remains unchanged..
    • Sub Power Up
      • For Ink Mines, Sub Power Up now also increases the duration of time opponents remain marked.
      • For Sprinklers, Sub Power Up increases the duration of time the Sprinkler sprays ink at maximum power by roughly 150%.
      • For the Point Sensor, Sub Power Up now also increases the duration of time opponents remain marked.
      • For the Squid Beakon, Sub Power Up increases the effect of reducing super jump time by roughly 50%.
    • Cold-Blooded
      • Increased the duration of protection against being marked by 20%.
      • Cold-Blooded now also increases the area in which the player is immune to the revealing effects of Thermal Ink, Haunt, and the Sting Ray.
    • Opening Gambit
      • During its active period, Opening Gambit now also grants the effects of the Ink Resistance Up gear ability.
    • Last-Ditch Effort
      • During its active period, the effect of Last-Ditch Effort is now multiplied by 2.4 times the number of times it is equipped as a main gear ability (was previously multiplied by 1.8).
    • Haunt
      • Opponents behind stage objects will be revealed when the Haunt's effective range is roughly 23% further away from them than it was previously.
    • Thermal Ink
      • Opponents behind stage objects will be revealed when the Thermal Ink's effective range is roughly 23% further away from them than it was previously.
    • Respawn Punisher
      • Increased the reduction of a defeated opponent's special gauge when they respawn from 5% to 15%.
      • Increased the reduction of the user's special gauge when respawning from 7.5% to 22.5%.
    • Drop Roller
      • Removed the period of immobility immediately after using Drop Roller.
  • Points required to fill the special gauge for some weapons have been changed.
    • Aerospray MG (170 -> 160)
    • Slosher (190 -> 180)
    • Hero Slosher Replica (190 -> 180)
    • Mini Splatling (190 -> 180)
    • Splat Dualies (190 -> 180)
    • Hero Dualie Replicas (190 -> 180)
    • Enperry Splat Dualies (200 -> 180)
    • Splattershot (180 -> 190)
    • Hero Shot Replica (180 -> 190)
    • .52 Gal (180 -> 190)
    • L-3 Nozzlenose (170 -> 180)
    • Sloshing Machine (170 -> 190)
    • Splat Brella (160 -> 180)
    • Hero Brella Replica (160 -> 180)

Version 1.3.0

Changes to Salmon Run

  • Changes made to the Sting Ray and Splashdown specials for multiplayer also apply to their use in Salmon Run.
  • Bombs thrown by the Steelhead will no longer land on top of Flyfish or Scrappers.
  • Fixed an issue causing no damage to be dealt to Steel Eels hit with a Sting Ray if the Sting Ray's shot inked any portion of the Steel Eel other than the pilot even slightly.
  • Fixed an issue preventing damage from being dealt to a Griller hit with a Sting Ray attempting to hit its weak point by shooting through it. Sting Rays that only hit the main body of a Griller will now also deal some damage.
  • Fixed an issue causing Steelheads that appeared in specific locations of the Lost Outpost stage not to attack.
  • Fixed an issue where two players attempting to pick up a single Golden Egg just prior to the end of a wave caused one of them to be unable to pick up any Golden Eggs during the following wave.
  • Fixed an issue where after playing Salmon Run online, players from your session who appeared in Inkopolis Square were always equipped with the Splattershot Jr.
  • Fixed an issue where players who disconnected just prior to starting a round of play would appear to be holding a Rainmaker-like weapon.
  • Fixed an issue causing the location of the arrow indicating the player's character as well as their title to be incorrect on the result screen when other players disconnected just prior to the end of a round of play.
  • Fixed an issue causing players using Roller-type weapons to get a communications error after holding the inking button for an extended period.

Changes to Splatfest

  • Fixed an issue where during a Splatfest, all players you recently played with appeared in Inkopolis Square with a Splatfest Tee with no slots filled in, regardless of the actual status of their Splatfest Tee.
  • Experience points required to fill in slots on Splatfest Tees have been changed in the following ways:
    • Slot 1 - 4000 -> 7500
    • Slot 2 - 8000 -> 7500
    • Slot 3 - 12000 -> 7500
    • Total - 24000 -> 22500

Changes to Multiplayer

  • In Ranked Battle, regarding the special gauge increasing automatically based on mode-specific conditions, until now the special gauge would fill up regardless of the points required for the main weapon being used. Now, main weapons with a lower special gauge point requirement will have their gauges filled faster, and those with a higher point requirement will have their gauges filled more slowly.
  • Fixed an issue causing the area below where shots from a Sloshing Machine or Rainmaker hit a wall to not be inked.
  • Fixed an issue where players with the Inkbrush or Octobrush equipped occasionally dealt continuous damage to opponents when coming into contact with them on uninkable surfaces.
  • Fixed an issue causing Sponges touched by an Inkbrush or Octobrush to expand rapidly.
  • Fixed an issue where players with a Roller or Brella-type weapon equipped would temporarily be unable to recover from damage after coming into direct contact with an opponent and being knocked back.
  • Fixed an issue preventing players from damaging opponents via direct contact immediately after performing a vertical swing with a Roller-type weapon.
  • Ink splats will no longer appear on players submerged in ink when hit by a Sting Ray fired by one of their allies.
  • Fixed an issue causing shots from the Inkjet to occasionally disappear without exploding when hitting stage objects at certain angles.
  • Fixed an issue where players with active Ink Armor hit by the Splat Brella would react as though protected by the armor, but also as if they had taken damage.
  • Fixed an issue preventing ink from properly appearing on walls where the wall intersected with a grate.
  • Fixed an issue when using Spectator Mode in Private Battle that caused Squid Beakons to not be destroyed after being used.
  • Fixed an issue causing walls intersecting with grates to appear uninked when hit with the explosion from a Suction Bomb.
  • Fixed an issue causing players to clip into stage objects on Sturgeon Shipyard.
  • Specifications for some of the main weapons have been changed
    • Tri-Slosher
      • Changed maximum damage from 62.0 to 52.0
      • Decreased firing range by roughly 9%
  • Specifications for some of the special weapons have been changed.
    • Sting Ray
      • Firing the Sting Ray continuously for 1.5 seconds will cause a shock wave to appear around the ink blast, significantly increasing its damage radius.
      • Extended firing duration by .5 seconds when the gear ability 'Special Power Up' isn't being used. (Firing duration when using the maximum amount of 'Special Power Up' remains unchanged.)
    • Splashdown
      • Decreased amount of time the player remains at the peak height of their jump by 10/60 of a second.
      • Increased the peak height of the Splashdown jump by roughly 31%.
      • Increased the minimum damage caused by the Splashdown from 40.0 to 55.0.
      • Decreased the points required to use the Splashdown special for certain main weapons it is paired with.
    • Ink Storm
      • Increased radius of affect by roughly 13%.
      • Decreased points required to use the Ink Storm special for most main weapons it is paired with.
    • Baller
      • Made the Baller less likely to be knocked back when hit with enemy attacks.
      • Increased durability of the Baller by .5 seconds when the gear ability 'Special Power Up' isn't being used. (Durability when using the maximum amount of 'Special Power Up' remains unchanged. )
      • Increased damage radius of explosion by roughly 17% and radius of ink coverage by roughly 7%.
      • Increased minimum damage caused by explosion from 30.00 to 55.0.
      • Increased power of explosion to knock back opponents.
    • Inkjet
      • Increased the size of the hit box of the player using the Inkjet, making them easier to shoot down.
      • Decreased damage radius of Inkjet shots hitting the ground by roughly 17% and radius of ink coverage by roughly 20%.
      • Decreased damage dealt to players standing directly beneath the Inkjet's jets by roughly 75%.
    • Ink Armor
      • Shortened the period of invulnerability after the Ink Armor is destroyed by 8/60 of a second.
      • When hit with more than 100.0 points of damage at once while Ink Armor is active, any damage exceeding 100.0 points is dealt to the player and now knocks them back significantly.
      • The maximum amount of damage the Ink Armor can absorb at once is 80.0 points.
  • Specifications for some of the sub weapons have been changed.
    • Sprinkler
      • Of the three levels of ink spray the Sprinkler gives off after placement, duration of the medium level of ink spray was extended by 5 seconds.
      • ink consumption for placing a Sprinkler from 80% to 70% of ink tank capacity.
    • Point Sensor
      • Increased radius of effect by roughly 20%.
      • Decreased delay until start of ink recovery after throwing out the Point Sensor by 15/60 of a second.
    • Splash Wall
      • Decreased time until deployment after throwing out the Splash Wall by 0.5 seconds.
    • Squid Beakon
      • Decreased ink consumption from 90% to 75% of ink tank capacity.
  • Points required to fill the special gauge for some weapons have been changed.
    • Sploosh-o-matic (180 -> 170)
    • Splash-o-matic (180 -> 170)
    • Aerospray RG (180 -> 170)
    • N-ZAP '85 (200 -> 190)
    • Splattershot Pro (180 -> 170)
    • .96 Gal (210 -> 200)
    • Blaster (180 -> 170)
    • Hero Blaster Replica (180 -> 170)
    • L-3 Nozzlenose (180 -> 170)
    • Carbon Roller (180 -> 160)
    • Splat Roller (180 -> 170)
    • Hero Roller Replica (180 -> 170)
    • Inkbrush (170 -> 160)
    • E-liter 4K (190 -> 170)
    • E-liter 4K Scope (190 -> 170)
    • Goo Tuber (180 -> 160)
    • Splat Brella (170 -> 160)
    • Hero Brella Replica (170 -> 160)
    • Tentatek Splattershot (210 -> 230)
    • Rapid Blaster (180 -> 210)
    • Splat Charger (180 -> 190)
    • Splatterscope (180 -> 190)
    • Hero Charger Replica (180 -> 190)

Other Changes

  • When talking to Murch, a player's current money and Super Sea Snails will now be displayed in the upper right portion of the screen.
  • Fixed an issue in Ranked Battle where teammates disconnecting while your Rank Meter was empty would mistakenly cause it to appear to be cracked.
  • Fixed an issue causing certain gear, such as the Splatfest Tee to be ranked incorrectly when sorting gear by 'Most used'.
  • Fixed an issue where no damage was dealt when slowly rolling into the dummies when testing the Baller special.

Version 1.2.0

Changes to Player Ranking

  • Fixed an issue where player rank would change slightly despite a message displaying that stated player rank would not change when other players disconnected early on in a match.

Changes to Spectator Mode

  • When spectating from a player's viewpoint, opposing team player names will no longer display unless ZL is pressed.
  • When spectating from a player's viewpoint in Rainmaker mode, the on-screen warnings "DON'T RETREAT!" and "Rainmaker-Free Zone!" will now be displayed.
  • When spectating from a player's viewpoint, the on-screen ink border that indicates the player is taking damage will now be displayed.
  • Fixed an issue where, when a matches ended while spectating from a Bravo team player's viewpoint the turf map results were mistakenly displayed from Bravo team's perspective, despite other results being displayed from Alpha team's perspective.
  • Fixed a graphical issue affecting player appearance when standing in the zones in Splat Zones mode.

Changes to Salmon Run

  • The new stage "Lost Outpost" is now available when playing Salmon Run via local wireless at The Shoal.
  • 21 weapons have been added to the selection of those available when playing Salmon Run at The Shoal.
  • Flyfish can now be defeated by using a Splashdown special on their launchers.
  • Fixed an issue where direct hits on a Stinger Boss Salmonid from either a Blaster or shots fired while using the Ink Jet special did not deal the added damage of their shots exploding, and only destroyed one level of the towering enemy.
  • Fixed an issue where Steelhead Boss Salmonids were not exploding with the player team's ink color after being defeated by a Stingray special.
  • Fixed an issue where destroying one of the Mothership Boss Salmonid's coolers immediately after it appeared would cause an invulnerable cooler to appear on the enemy on the screens of other players.
  • Fixed an issue causing players to occasionally clip into stage objects in Marooner's Bay.
  • Fixed an issue where playing "With Friends" repeatedly would allow random players to join the group before selecting "Recruit crew members".
  • Adjusted parameters for Salmon Run specific weapons.
    • Salmon Run specific Slosher
      • Fixed an issue where the Slosher dealt significantly different damage to Salmonids when standing in slightly different positions.
    • Salmon Run specific Blaster
      • Increased damage dealt by shot explosions by approximately 40%
      • Decreased ink consumption of each shot by approximately 20%
    • Salmon Run specific Clash Blaster
      • Increased damage dealt by shot explosions by approximately 25%
      • Decreased ink consumption of each shot by approximately 20%
    • Salmon Run specific Carbon Roller
      • Decreased ink consumed by horizontal and vertical swings by approximately 30%
    • Salmon Run specific Splat Roller
      • Decreased ink consumed by horizontal and vertical swings by approximately 14%

Changes to Multiplayer

  • Fixed an issue where, when taking damage continuously over a short time, the number of sound effects indicating damage did not match the number of times the player took damage.
  • Stopped a sound effect that indicated damage dealt when hitting invulnerable opponents descending to the ground after activating their Splashdown special.
  • Fixed an issue causing players hiding behind a Splat Brella to not appear when being targeted by a Sting Ray special or the Thermal Ink or Haunt abilities.
  • Fixed an issue where opponents were not being damaged when run into with Roller or Brush weapons while standing on uninkable sloping surfaces.
  • Inking the trees growing in The Reef and Inkblot Art Academy stages will no longer earn points or fill the special gauge.
  • Fixed an issue occurring at specific points in Inkblot Art Academy where players returning to the point of activation after using the Inkjet special or landing after executing a Super Jump would occasionally fall through the stage.
  • Fixed an issue occurring in Starfish Mainstage where specific areas would not appear to be inked on the turf map after they had been inked during play.
  • Fixed an issue occurring in Sturgeon Shipyard where players would occasionally fall through the stage.
  • Fixed an issue occurring in Port Mackerel where inking the top of an uninkable container near the center of the map earned a small amount of points and filled the special gauge slightly.
  • Changed the movement range of the forklifts in Port Mackerel to fix an issue where players caught between the forklift and a sponge were occoasionally pushed inside the forklift.
  • Adjusted the path of the tower in Tower Control mode in Port Mackerel to fix an issue where players caught between the tower's pillar and a stage object when the tower entered a narrow space appeared to be shaking.
  • Adjusted the size of the sponge near the spawn points in Port Mackerel to fix an issue where a slight discrepancy existed between the height of the sponge when fully expanded and the height of the platform on the tower.
  • Adjusted parameters for main and special weapons.
    • Sploosh-o-matic
      • Increased movement speed while shooting by 11%
    • Luna Blaster
      • Reduced wobble when firing immediately after jumping by 17%
      • Reduced duration of wobble time when firing after jumping by 1/4 of a second
    • Blaster / Custom Blaster / Hero Blaster Replica
      • Reduced duration of wobble time when firing after jumping by 15/60 of a second
    • Clash Blaster
      • Expanded area inked by a single shot
      • Decreased amount of ink consumed by firing a single shot by 20%
    • Carbon Roller
      • Decreased amount of ink consumed by a horizontal or vertical swing by 25%
    • Splat Roller / Krak-On Splat Roller / Hero Roller Replica
      • Decreased amount of ink consumed by a horizontal or vertical swing by 10%
    • Dynamo Roller
      • Extended range for dealing maximum damage to an opponent by 14%
    • Splat Charger / Firefin Splat Charger / Hero Charger Replica / Splatterscope / Firefin Splatterscope
      • Reduced amount of time required to fully charge a shot by 4/60 of a second
    • E-liter 4K / E-liter 4K Scope
      • Reduced amount of time required to fully charge a shot by 4/60 of a second
    • Goo Tuber
      • Reduced amount of time required to fully charge a shot by 5/60 of a second
      • Reduced amount of time between losing a stored charge and being able to fire again by 5/60 of a second
    • Heavy Splatling / Hero Splatling Replica
      • Increased movement speed while charging by 20%
      • Increased movement speed while shooting by 3%
    • Splat Dualies / Hero Dualie Replicas
      • Extended firing range by 9%
      • Increased points required to fill the special gauge from 170 to 200
    • Baller
      • During use, reduced amount of damage received from opponent Shooters (excluding Blasters), Splatlings, and Dualies by 40%.

Other Changes

  • Players who were in your last played Splatfest Battle will now appear in Inkopolis Square.
  • Fixed an issue where attempting to open the League Battle "Records" section caused the game to crash.
  • Fixed an issue where content could not be drawn on the edges of the screen when zoomed in while creating a post for display in Inkopolis Square.
  • Fixed an issue where following a multiplayer match, a long animation played appearing to award the player far more experience points than they had actually earned.

Version 1.1.2
  • An occasionally occurring issue allowed players to receive gear from the SplatNet Gear Shop with an unintended combination of gear abilities. The combination of abilities for this type of gear has been changed to match those of gear available for purchase in the Inkopolis Square shops.
  • Fixed an issue that prevented ranking information from displaying properly when viewing 'Past Records' for League Battle.
  • Adjusted the number of points required to fill the special gauge for the following weapons:
    • Splat Dualies (180 -> 170)
    • Hero Dualie Replicas (180 -> 170)
    • Enperry Splat Dualies (180 -> 170)
    • Tentatek Splattershot (190 -> 210)
    • N-ZAP '85 (180 -> 200)
    • .96 Gal (180 -> 210)
    • Slosher (180 -> 190)
    • Hero Slosher Replica (180 -> 190)
    • Tri-Slosher (180 -> 210)
    • Mini Splatling (180 -> 190)